CoD: Warzone And MW3 Patch Notes Detail MORS Optic Fix And More Guns For MP Ranked Play

CoD: Warzone And MW3 Patch Notes Detail MORS Optic Fix And More Guns For MP Ranked Play

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The latest Call of Duty update arrived to Modern Warfare 3 and Warzone on April 16. The patch notes include weapon balancing across both games, and multiplayer’s Ranked Play mode gets new weapon options for a limited time.

On the multiplayer side, the MTZ-556 assault rifle received a 6% buff to bullet velocity, and the Holger 556 now has adjusted recoil and gun kick to allow for a more predictable recoil pattern. The popular RAM-9 submachine gun was nerfed with a 10% decrease to the minimum and maximum hip-fire accuracy, and the aim-down-sight time was increased by 10% as well.

Now Playing: Modern Warfare III & Warzone – Season 3 BlackCell Battle Pass Upgrade Trailer

Additionally, an adjustment was made to Season 3’s new MORS sniper rifle to correct an optic misalignment that previously caused shots to travel slightly off-center.

Multiplayer’s Ranked Play mode has an expanded weapon pool for a limited-time trial. From now until April 23, the following weapons will be unrestricted:

Assault rifles:

Submachine guns:

The developer says feedback and gameplay data during this weapon evaluation will help the pro league decide if the guns will be added to the official competitive ruleset at a later date.

The Warzone update includes the same weapon tuning as the multiplayer side for the MTZ-556, Holger 556, and RAM-9 submachine gun. It also corrected the optic misalignment that affected the MORS sniper rifle.

Additionally, a few changes were made to lethal equipment, with a decreased intermediate explosive damage radius for the frag grenade from 4.9 meters to 3.8 meters. It also reverted a previous change that prevented C4 from being detonated mid-flight.

The update also fixed an issue that prevented the High Trip LTM challenges from tracking properly on the Warzone side.

The full patch notes for Warzone and Modern Warfare 3 can be found below, as shared by Activision.

MULTIPLAYER

UIX

  • Maps widget in the Quick Play menu can now be scrolled to view all entries.
  • MORS Sniper Rifle will now display the correct icon in the kill feed.
  • Emblems unlocked in MWII will now be stated as such in the Customization menu.
  • Addressed various issues causing certain stats to not be tracked on the Scoreboard in COD Caster mode.
  • Resolved an issue causing the score to appear as 0-0 during the round transition in Gunfight and Search and Destroy.
  • Editing a Loadout during a match will no longer cause the player to be given an incorrect Loadout.

PROGRESSION

  • Executing a player with the Soulrender will no longer grant more XP than a standard Finishing Move.
  • Resolved an issue preventing the Winner’s Perks Challenge from tracking progress.

WEAPONS & ATTACHMENTS

Assault Rifles

  • MTZ-556
    • Increased bullet velocity from 650m/s to 690m/s (+6%).
  • Holger 556
    • Adjusted recoil and gun kick to decrease deviation, allowing a more predictable pattern.
  • M16 (MWII)
    • Decreased horizontal and vertical recoil by 20%.
    • Decreased gun kick by 20%.
    • Decreased visual recoil by 18%.

Note: Changes to the M16 were released in a previous game update.

Submachine Guns

  • RAM-9
    • Decreased minimum and maximum hipfire accuracy by 10%.
    • Increased aim down sight time from 200ms to 220ms (+10%).
  • Striker 9
    • Removed the ability to aim down sights while sliding without Tactical Pads equipped.
  • Striker
    • Decreased aim down sight time from 215ms to 204ms (-5%).
    • Increased bullet velocity from 540m/s to 570m/s (+6%).
  • WSP Swarm
    • Decreased flinch resistance from 0.8N to 0.15N (-81%).

Shotguns

  • Haymaker
    • JAK Maglift Kit
      • Decreased damage pellet count from 5 to 4 (-20%).
      • Decreased near-medium damage from 20 to 19 (-5%).
      • Decreased near-medium damage range to 6.4m.

Before today’s update, the near-medium damage was set to an improper value, potentially allowing more ranged lethality than intended.

Sniper Rifles

  • MORS
    • Corrected an optic misalignment causing shots to travel slightly off-center.

Attachments

  • MORS Hexer Optic
    • Removed aim down sight speed benefit.
  • ECS Requieter Suppressor Muzzle
    • Added compatibility with all MWII Submachine Guns.

EQUIPMENT

  • EMD Grenade (Tactical)
    • Tracking device will now ignore enemies who are downed.
    • Downed players now must stand before removing the tracking device.
  • Frag Grenade (Lethal)
    • Increased intermediate explosive damage from 130 to 150 (+15%).
    • Decreased intermediate explosive damage radius from 4.9m to 3.8m (-22%).

KILLSTREAKS

  • Remote Turret
    • Player is no longer forcibly swapped to their Primary Weapon upon the destruction of an owned turret.

MWIII RANKED PLAY

LIMITED TIME: WEAPON EVALUATION

  • Treyarch, Sledgehammer Games, and the Call of Duty League are excited to share that we will begin a Weapon Evaluation this week after the success of our previous Map Evaluation.
  • Starting April 16th, the following weapons will be unrestricted and available in MWII Ranked Play loadouts until April 23rd.
  • Your feedback and gameplay data during this Weapon Evaluation will help The Call of Duty League and our teams decide if they are added to the official CDL competitive ruleset at a later date.
  • Feel free to share clips and feedback online to @Treyarch, @SHGames, and @CODLeague by including the #MW3RankedPlay hashtag.

BUG FIXES

  • Addressed an issue that prevented a limited number of players from accessing MWIII Ranked Play.
  • Addressed an issue that prevented Platinum and above players from being able to view their Seasonal Rewards.
  • Addressed an issue that impacted the Seattle Surge 2024 camo pattern.
    • Players will now see the correct lightning pattern as shown in the Camo select menu.

WARZONE

LOADOUT

» LETHAL EQUIPMENT «

  • C4
    • Reverted the change that was preventing C4 from being detonated mid-flight.
  • Frag Grenade
    • Decreased intermediate explosive damage radius to 3.8 meters, down from 4.9m.

WEAPONS

ASSAULT RIFLES

WEAPON ADJUSTMENTS

MTZ-556

  • Increased bullet velocity to 690m/s, up from 650m/s .

HOLGER 556

  • Adjusted recoil and gun kick to decrease deviation, allowing a more predictable pattern.

M16 (MWII)

  • Decreased horizontal and vertical recoil by 20%.
  • Decreased gun kick by 20%.
  • Decreased visual recoil by 18%.
  • Note: Changes to the M16 were released before today’s game update.

SUBMACHINE GUNS

WEAPONADJUSTMENTS

RAM-9

  • Decreased minimum and maximum hipfire accuracy by 10%.
  • Increased aim down sight time to 220ms, up from 200ms.

STRIKER

  • Decreased aim down sight time to 204ms, down from 215ms.
  • Increased bullet velocity to 570m/s, up from 540m/s.

WSP SWARM

  • Decreased flinch resistance to 0.15N, down from 0.8N.

SNIPER RIFLES

WEAPONADJUSTMENTS

MORS

  • Corrected an optic misalignment causing shots to travel slightly off-center.

» ATTACHMENTS «

  • MORS Hexer Optic
    • Removed aim down sight speed benefit.
  • ECS Requieter Suppressor Muzzle
    • Added compatibility with all MWII Submachine Guns.

BUG FIXES

  • Fixed issues preventing High Trip challenges from tracking properly.
  • Fixed an issue where the Signal Intelligence public event would complete other hacking contracts.
  • Fixed an issue causing Mosquito Drones to disappear in a player’s hands when hit by a Shock Stick.
  • Fixed an issue causing players to hear incorrect VO from Biometric Scanners.
  • Fixed an issue causing the amount of Bots spawning into the Bootcamp playlist to be inconsistent.



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